Saturday, March 17, 2018

The Legend of Heroes: Trails of Cold Steel II




3D Vision fix for The Legend of Heroes: Trails of Cold Steel II. With extra graphics options as usual.


Small update (2018-03-19): made the minimap stereoization work at all resolutions. It's double stereoized when you stereoize Legram fog with the "6" key. If you don't like it, open "d3dx.ini" and delete the "[TextureOverrideMinimap]" block of text.


Fixed
- Water refraction and reflections.
- Haloing problems (water and some battle effects).
- Stereoized aura effects, particles, fog, etc.
- Stereoized minimap. Not useful, but why not.
- HUD depth not affecting motion blur and distortion effects. Also not affecting menu and conversation images, avoiding any >100% depth situation.


Installation
- Download this file and extract its contents in the "The Legend of Heroes Trails of Cold Steel II\bin\Win32" folder, where "ed8_2_PC_US.exe" and "ed8_2_PC_JP.exe" are.
- To play in 3D, you need to force fullscreen, either with 3Dmigoto ("d3dx.ini", "full_screen=1") or in SpecialK (as explained in the next section).
IMPORTANT: if you have the GOG version, disable the GOG Galaxy overlay, because it makes the game crash on boot.
- Boot the game.


SpecialK compatibility (for custom textures and other features)
- Download the latest SpecialK version.
- Extract "SpecialK32.dll" in the same folder as the fix and rename it to "dxgi.dll".
- Open "dxgi.ini" (after it's generated after the first boot) and delete the entire "[Import.ReShade]" section (five lines in total) if it's there. Then set "ForceFullscreen=true".
- Boot the game.


Hotkeys and features
- F1: four convergence presets.
- F2: HUD depth presets. Screen depth by default. Warning: having the HUD at depth when you start fishing will corrupt the relevant fishing HUD textures. Contrary to the first game, since update 1.2 the game won't have corrupted textures when you enter a battle.
- F3: HUD toggle except for the minimap (there are reasons) with a nice collapse animation. Same warning as before.
- F4: depth of field toggle. Not disabled by default. Use HQ depth of field in the launcher options to see the covered area in native resolution (what I do is reducing to 0 the blurring effect, not disabling it, although you can gain some extra fps).
- F5: black bars toggle. Use it to see the entire screen during cutscenes. It can disable or move black parts of some text prompts at the bottom part of the screen in some situations. Warning: it disabled fade-to-black and fade-from-black transitions, so you can see things that you aren't supposed to see.
- F6: sky bloom presets (x0, x0.5, x1). x1 by default.
- 2 (not in the numpad): object bloom presets (x0, x0.5, x1). x1 by default.
- 3 (not in the numpad): screen gamma presets (x1.3, x1.2, x1.1, x1, x0.9, x0.8, x0.7). x1 by default.
- 4 (not in the numpad): screen gamma curve that makes the top brighter than the bottom, with the goal of countering TN gamma shift. Not enabled by default. Experimental.
- 5 (not in the numpad): no glasses mode! This will toggle the glasses of all main characters and NPCs (with some exceptions that share the shader with some body parts). Glasses not disabled by default.
- 6 (not in the numpad): Legram fog stereoization toggle. Use it only when you are in the city of Legram and only if there is thick fog. It breaks fog in shrines, which you'll visit more. That's why it's a toggle.
- 7 (not in the numpad): motion blur and distortion toggle (they appear in cutscenes or when running fast). Not disabled by default.
- 8 (not in the numpad): by default the fix stereoizes aura parts of a specific character, but it breaks some explosions that appear briefly in a specific part near the end of the game (they share the same texture hash). Using the hotkey will fix that second problem. If you see other wrong explosion effects, consider pressing this key.


If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com

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