Friday, December 15, 2017

Two Worlds 2



What this mod does:

-Removes too much brightness and bloom effects on objects
-Makes the game look more natural

-Optional improvements of gameplay, colour of the sky, sharper gras.


Installation:



1) Download this Zip-File


2) Extract into the folder where the games exe is located

You can additionaly improve gameplay and colors of  sky , sharpness of gras ect. by following the instructions in the readme.txt




Notes:


The main purpose of this fix is to remove the annoying bloom effect which makes the whole game look way too bright. The additional autoexec file is not a must, it can easily be removed if those settings dont look good on your machine.



The fix hasnt been tested through all the game, there might be issues inside of dungeons ect. but at least the main environment brightness-issue is fixed.







RJKole 2017







S.T.A.L.K.E.R.: Clear Sky (DX9)


What this does:
- Fixes bloom, sky, flickering ground textures & various haloing issues.
- Disables volumetric lighting from desk lamps
- Adds a convergence preset on the 'Caps Lock' key
- Adds a low convergence preset on the 'Right Mouse Button' (for aiming with iron sights)
- Adds a low depth, high convergence preset on the side mouse button 'Mouse 4'. Use this when aiming with a scope or when using binoculars.

Installation:
  1. Download this ZIP file & extract it into the game directory. (for example: ..\STALKER Clear Sky\ )
  2. Run the game.
  3. In the Options menu, under the Video tab, set "Renderer" to "Enhanced Full Dynamic Lighting (DX9)".  All other graphics settings can be set to the highest
  4. Click on the "Game" tab and disable "Show crosshair". If you want, you can enable Nvidia Laser Sight (Default key: Ctrl+F12 )
  5. Click on the "Controls" tab, scroll down to where it says "Zoom" and set the side mouse button "Mouse 4" as the Alternative.
  6. Restart the game for the changes to take effect
  7. When in-game, press the 'Caps Lock' key and adjust the depth and convergence to your liking.
  8. Press 'F7' to save your setting. 

 Additional Notes:
- Keybindings for the above convergence presets can be changed in the dx9settings.ini file.
- To adjust the convergence or depth for the above aiming presets: Hold the button down and simultaneously adjust the depth & convergence to your liking. Before releasing the button, press 'F7' to save your settings.
- Sometimes when transitioning to another area, the fix gets broken. If this happens, press the Right Mouse Button to re-enable the fix.
- Some graphical mods may break this fix. I verified this fix works with:
  • Sky Reclamation Project (SRP) v1.1.2
  • Absolute Nature 2
  • Absolute Structures
  • Arsenal Overhaul v1.2
  • Atmosfear v1.3
  • Clear Sky Complete v1.1.2

    Wednesday, December 13, 2017

    Prey 2017 (DX11)


    Update 12/16:
    - If  you see objects flickering in the distant, download the fix again. I add another texture hash that can avoid that. Thanks masterotaku for testing!

    Update 12/14:
    - Now monitors will look OK. When a monitor is near the HUD will go in to depth and the monitors will look OK. When you goes away of the monitor, the HUD will auto correct at screen depth.
    - Sun Glow is now working for all convergence values.

    Big Thanks to bo3b!!!! for make the DLL loader that makes 3Dmigoto works in this game.
    Big Thanks to Kaimasta!!!! for help me testing and suggesting some profiles that make shadows visible in this game in S3D.

    Fix:
    - Shadows
    - Lights
    - Tile Lights
    - SSR and Reflections
    - Decals
    - Halos in effects
    - Lights Shaft
    - HUD and Crosshair

    TB and SBS Mode:
    - The game support SBS/TB Mode using 3Dmigoto. Remove the ";" in the  ;run = CustomShader3DVision2SBS in the [Present] section of the d3dx.ini. Default TB Mode. F11 to cycle.

    Note:
    - JMX777 "Real Lights MOD" is not 100% compatible with this 3Dfix.
    - JMX777 Vanilla Flashlight only .pak is compatible. I play with that mod.
    - There is a few culling issues with shadows/lights, really minor.
    - Recommend using r_Sharpening = 0.5  or higher (if your GPU handles).

    Settings:
    - Fix works with Presets = HIGH or VERY HIGH.
    - Use FXAA or No AA. SMAA is broken.

    Presets:
    - "O" key to cycle Crosshair and Icons depth
    - "." (dot) key to toggle "minimal HUD"
    - "," (comma) key to togle between lower Hand/Gun convergence and default. In some parts, like outer space (with the helmet) is automatic.

    Instructions:
    - Extract where Prey.exe is located (\Prey\Binaries\Danielle\x64\Release)
    - Start the game, when "Rundll32" prompt appear, press "Yes". This is for the Profile Override needed for this game. In Nvidia overlay you will see "3Dfix by DHR".

    Download

    Screenshots

    ** Do you like the fix? **
    If you like the fix, you can donate to this PAYPAL account: dhr.donation@gmail.com
    Thanks!

    Monday, December 11, 2017

    Dragon Ball Xenoverse 2




    3D Vision fix for Dragon Ball Xenoverse 2, including graphics options for cel shading, some non optional depth of field, and more.


    Fixed
    - Reflections.
    - Refraction.
    - Some wave effects.
    - Haloing issues.


    Remaining issues
    - Sun rays aren't fixed (they come from screen depth). Disable them in the ingame options.
    - There is an effect that I couldn't fix, which appears sometimes when you start flying fast or with very few special attacks. By default it mostly fixes the first thing I mentioned, at the cost of placing the effect itself at screen depth. See "5" hotkey.


    Installation
    - Download this file and extract its contents in the "DB Xenoverse 2\bin" folder, where "DBXV2.exe" is.
    - The fix triggers the Easy Anti Cheat protection, so you can't play online with it. You have to go to the "DB Xenoverse 2\EasyAntiCheat" folder and move "EasyAntiCheat_x64.dll" to a different place, like its parent folder. That way you'll be able to play the game.
    - Boot the game. The fix includes a default convergence of "0.5". Save your own if it's too low or use the F1 hotkey. Also, check the dynamic convergence section below.


    Dynamic convergence
    - The fix includes an unused dynamic convergence feature, which is unused by default because it's annoying while you are doing things in Conton City. However, it's kinda useful for story mode so you don't have to be pressing the convergence hotkey every time the game switches from battles to cutscenes.
    - To use it, in "d3dx.ini" go to the line containing "[ShaderOverridePresetGameplay]", and uncomment it and its following two lines (remove the ";").
    - Non battle convergence will be whatever you're using at the moment, but battle convergence is "2.5". To change that, go to "[PresetGameplay]" and write yours.


    Hotkeys
    - F1: convergence presets.
    - F2: HUD depth presets. Screen depth by default. Some elements can have a bit of variable depth or have clipping issues.
    - F3: HUD toggle.
    - F4: environment cel shading strength presets. Default strength (x1) by default.
    - F5: characters cel shading strength presets. Default strength (x1) by default.
    - F6: bloom toggle. Not disabled by default.
    - 3 (not the numpad): environment texture sharpening presets. Default strength (x1) by default.
    - 4 (not the numpad): distant depth of field toggle, which appears even with DoF off (like Shenron in the distance). Not disabled by default.
    - 5 (not the numpad): it changes the half-fixed issue I mentioned. By default at screen depth so the image inside looks mostly OK. Press it once at it will be correct for 0 convergence. Press it again to disable it. Check the "z2=1" line in "d3dx.ini" to change the default value if you want.


    My preset
    - I like not using environment cel shading in environments and just a little in characters. This is a preset of mine (rename the file to "d3dx.ini") that has those settings by default, apart from disabling texture sharpening and disabling some DoF that can't be disabled with ingame options.
    - Here is the file: https://s3.amazonaws.com/masterotaku/Dragon+Ball+Xenoverse+2/d3dx_mine.ini


    If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com

    Sunday, December 10, 2017

    S.T.A.L.K.E.R.: Shadow of Chernobyl


    Last Updated:  December 11, 2017

    What this does:
    - Fixes an issue where the entire screen was being pushed into the screen
    - Fixes skybox, muzzle flash depth, flickering ground textures & haloing issues.
    - Adds a convergence preset on the 'Caps Lock' key
    - Adds a low convergence preset on the 'Right Mouse Button' (for aiming with iron sights)
    - Adds a low depth, high convergence preset on the side mouse button 'Mouse 4'. Use this when aiming with a scope or when using binoculars.

    Installation:
    1. Using Nvidia Inspector, remove "XR_3DA.exe" from the "S.T.A.L.K.E.R.: Shadow of Chernobyl" profile and assign it to the "S.T.A.L.K.E.R.: Clear Sky" profile.
    2. Download this ZIP file & extract it into the game directory. (for example: ..\STALKER Shadow of Chernobyl\ )
    3. Run the file "HeliXmodLauncher.bat" in the game directory.  (You will need to keep this window open before you start this game.)
    4. Run the game.
    5. In the Options menu, under the Video tab, set "Renderer" to "Full dynamic lighting".  All other graphics settings can be set to the highest
    6. Click on the "Game" tab and disable "Show crosshair". If you want, you can enable Nvidia Laser Sight crosshair (Default key: Ctrl+F12 )
    7. Click on the "Controls" tab, scroll down to where it says "Zoom" and set the side mouse button "Mouse 4" as the Alternative.
    8. Restart the game for the changes to take effect
    9. When in-game, press the 'Caps Lock' key and adjust the depth and convergence to your liking.
    10. Press 'F7' to save your setting. 

     Additional Notes:
    - Keybindings for the above convergence presets can be changed in the dx9settings.ini file.
    - To adjust the convergence or depth for the above aiming presets: Hold the button down and simultaneously adjust the depth & convergence to your liking. Before releasing the button, press 'F7' to save your settings.
    - Sometimes when transitioning to another area, the fix gets broken. If this happens, press the Right Mouse Button to re-enable the fix.
    - Some graphical mods may break this fix. I verified this fix works with:
    • Stalker Complete 2009 v1.4.4
    • Autumn Aurora 2.1
    • S.T.A.L.K.E.R. Oblivion Lost U.L.T.I.M.A.T.E. 
    • Photo Realistic Zone  2.1
    • Zone Reclamation Project 1.07
    • S.W.O. (S.T.A.L.K.E.R. Weather Overhauled) v3.1 
    • S.T.A.L.K.E.R. Lost Alpha v1.4002 (DX9)

      Monday, December 4, 2017

      Arma 3

      3Dmigoto DX11 Fix by The_Nephilim & 4everAwake

      What this mod does:
      - Fixes shadows, sky & water reflections
      - Places bloom, lens flare, HUD & UI at a fixed depth
      - Fixes an issue where some textures were missing or white.
      - Disables underwater caustics
      - Adds four HUD depth settings on the 'Y' key. Press this to cycle through different HUD & UI depths.
      - Adds a momentary low convergence preset on the side mouse button 'Mouse 4'. Use this for aiming with iron sights or scope.
      - Adds a momentary low convergence preset on the 'K' key (for compass)
      - Adds a momentary low convergence preset on the 'O' key (for wrist watch)
      - Adds a low convergence toggle preset on the 'Caps Lock' key. (this key is optional)

      Known Issues:
      - This fix is not compatible with Battleye (Arma 3 anti-cheat software). You will get an error message when Battleye is enabled.
      - Since bloom is at a fixed depth, it looks incorrect when up close. 

      Installation:
      1. Using Nvidia Inspector, remove "arma3_x64.exe" from the "Arma 3" profile and assign it to "The Witcher 3" profile
      2. Run the game using "arma3_x64.exe" 
      3. Disable Compatibility Mode (Default keys: Ctrl+Alt+F11)
      4. In the Options -> Video -> Display menu, set your preferred resolution.
      5. Set "Display Mode" to "Fullscreen"
      6. Click on the "AA & PP" tab.
      7. Set "Radial Blur" and "Rotational Blur" to 0.
      8. Set "AO" to any HBAO+ setting.
      9. Set "FSAA" to "8x"
      10. Exit the game.
      11. Download this ZIP file & extract it into the game directory.

       Additional Notes:
      - If 3D doesn't kick in at first, try pressing Alt+Enter to enable it.
      - HUD / UI depth, crosshair depth, convergence presets & associated keybindings can be changed in the d3dx.ini file.
      - Tested this fix with all graphics settings maxed out.
      - It's uncertain if there are any SLI-related issues with this fix.

      Also, big thanks to everyone who assisted with The_Nephilim's Arma 3 WIP.